Magic Origins is a core set with 101 commons, 80 uncommons, 55 rares, 11 mythic rares, four variations of each standard basic land, and 5 mythic rare double-faced cards. The rare and mythic counts are slightly different from a normal large set, probably to account for the need to print the double-faced cards on a different sheet. Foil cards are included in booster packs with advertised odds of 1 : 67 cards. The set was printed in English in the USA and Belgium.
Magic Origins was sold in 15 card booster packs (which contain an additional ad card). Booster boxes have 36 packs.
The US printing uses sequential collation with C1/C2 common collation.
Packs are back-facing and have 10 commons followed by 3 uncommons, a rare, a basic land or checklist, and an ad card. If a double-faced card appears, it replaces the rare. If there is a foil card, it will appear after the rare, or if there is a double-faced card, the foil will appear before the double-faced card. The foil displaces a common. If there is a double-faced card (including foils), there will always be a checklist in the same pack, but checklists can also appear in other packs.
10 Commons | 3 Uncommons | 1 Rare | 1 Land | 1 Ad Card | |
10 Commons | 3 Uncommons | 1 Rare | 1 Checklist | 1 Ad Card | |
10 Commons | 3 Uncommons | 1 DFC | 1 Checklist | 1 Ad Card | |
9 Commons | 3 Uncommons | 1 Rare | 1 Foil | 1 Land | 1 Ad Card |
9 Commons | 3 Uncommons | 1 Rare | 1 Foil | 1 Checklist | 1 Ad Card |
9 Commons | 3 Uncommons | 1 Foil | 1 DFC | 1 Checklist | 1 Ad Card |
Packs are evenly split between C1 commons and C2 commons. C1 packs have 4 A cards, 2-4 B, and 2-4 C. C2 packs have 2-3 A cards, 2 B, and 4-5 C.
A | A | B | B | C1 | C1 | C1 | C1 | C1 | C1 |
A | A | A | B | B | C1 | C1 | C1 | C1 | C1 |
A | A | A | A | B | B | C2 | C2 | C2 | C2 |
A | A | A | A | B | B | B | C2 | C2 | C2 |
A | A | A | A | B | B | B | B | C2 | C2 |
When a foil appears in a pack, it will displace a common card. Common foils displace A commons and only appear in C1 packs. Uncommon foils displace B commons. Rare and double-faced foils displace C2 commons.
Uncommons are split into four runs: A, B, C, and D. A and B contain 22 distinct cards each three times, and C and D contain 18 distinct cards each three times. Packs contain one card from any three of the four runs. A uncommons always appear before B which appear before C which appear before D. Mathematically, A and B should appear in 33/40 of packs, and C and D should appear in 27/40 of packs. (Therefore e.g. packs with just B, C, and D should appear 7/40 times.) These rates are plausible.
Double-faced cards seem to appear in 1/25 of packs. This would be slightly too common; mathematically, they should appear in 5/126 of packs.
Basic lands and checklists appear to be printed on different sheets. The rate of checklists in packs that don't contain double-faced cards appears to be 1/24 (for 2/25 total).
The A common run consists of 33 different cards each appearing twice. The cards are alternating white, black, and red. The choice of first card is mostly arbitrary.
The B common run consists of 22 different cards each appearing three times. The cards are alternating blue and green. The choice of first card is mostly arbitrary.
The C1 common run consists of 27 different cards each appearing twice plus Evolving Wilds, the short-printed common. It contains cards of all colors and colorless cards appearing with a repeating color pattern. The choice of first card is mostly arbitrary.
The C2 common run consists of 18 different cards each appearing three times plus Evolving Wilds, the short-printed common. It contains cards of all colors and colorless cards. The choice of first card is mostly arbitrary.
The A uncommon run consists of 22 different cards each appearing three times. The choice of first card is mostly arbitrary.
The B uncommon run also consists of 22 different cards each appearing three times. The choice of first card is mostly arbitrary.
The C uncommon run also consists of 18 different cards each appearing three times. The choice of first card is mostly arbitrary.
The D uncommon run also consists of 18 different cards each appearing three times. The choice of first card is mostly arbitrary.
Most of the marketing cards in Magic Origins have a token, emblem, or tip on the front face. In addition, there is a card that has an advertisement for Magic Duels on the front face. (The front has a PEGI rating and the back has ESRB, so I'm not aware of any region differences.) They are printed on an 11 × 11 sheet with different items appearing different numbers of times. The choice of first card is mostly arbitrary.
Token Rarity | ||
---|---|---|
Chandra, Roaring Flame Emblem × 1 | Demon × 1 | Jace, Telepath Unbound Emblem × 1 |
Liliana, Defiant Necromancer Emblem × 1 | Angel × 2 | Ashaya, the Awoken World × 2 |
Deckbuilding Tip Card × 2 | Formats Tip Card × 2 | Gatherer Tip Card × 2 |
Renown Tip Card × 2 | Spell Mastery Tip Card × 2 | Transform Tip Card × 2 |
Chandra Tip Card × 4 | Elemental × 4 | Elf Warrior × 4 |
Gideon Tip Card × 4 | Jace Tip Card × 4 | Liliana Tip Card × 4 |
Nissa Tip Card × 4 | Planeswalker Tip Card × 4 | Soldier × 4 |
Knight × 5 | Zombie × 5 | Goblin × 10 |
Story Tip Card × 10 | Thopter × 10 | Thopter × 10 |
Duels Ad Card × 15 |